The latest generation of Facebook Messenger, M4, started rolling out in October 2018. It was a massive effort that took several hundred people and more than a year to launch; I was one of about 20 designers to work on it full time.
M4 aimed to be the most streamlined Messenger ever released, and my job was to radically simplify the audio and video call interface. I designed a system of all the states in a call (ringing, connected, missed, dropped, etc.) and then I documented the specs in a component library available to every designer within Facebook.
In mid-2018, Facebook Messenger introduced a new way for people to hang out together on video chat: by playing augmented reality games. The first two games to launch were called “Don’t Smile” and “Asteroids Attack.”
I helped design the overall experience of selecting, starting, and playing the games. Synchronizing games for up to six people to play together, in varying locations and on varying connection speeds, introduced a number of UX challenges that we solved together as a cross-functional team.
(I did not art direct, produce, or build the games.)
As part of the mobile experience team, I spent 2016 redesigning TripAdvisor’s native Android, iPhone, and iPad applications.
The TripAdvisor TV app came to life in a design sprint prior to the 4th generation Apple TV release. Our team of four shipped the app in just a month.
We learned in user research that while many people watch television with devices in hand, TVs are still one of the few screens we share with loved ones. We had an opportunity to bring people together with shared wanderlust.
We focused the experience on sparking curiosity about a destination while requiring as little engagement as possible. If someone opened the app and selected nothing, the app would shuffle a slideshow of beautiful destination images for them. If they were more engaged, we offered reviews and travel guides for them to browse.
This app took the best of the best of TripAdvisor content and weaved it into a visual, cinematic experience that inspired people to get out there and travel.
Smartify aims to transform the way people interact with art. We partner with more than 85 museums and galleries around the world, including the Louvre, Museum of Modern Art, and National Portrait Gallery. In these venues, people can use the app to scan and instantly identify artworks, read content written by experts, and curate a personal art collection.
We’re working on some big updates this year—stay tuned!
2012 - 2016
Snapshots of past work.